3D Modeling, Lighting and Material · Parmida Azizinejad (Preview)
3D Modeling, Lighting and Material
3D · Lighting · 2025

3D Modeling, Lighting & Material

Client
3D Modeling, Lighting & Material
Year
2025
Role
3D Artist · Renderer
Scope
Modeling · Lighting · Materials

This project focused on enhancing a 3D scene by applying realistic materials and lighting setups. The goal was to explore photorealistic rendering and improve the visual presentation of the scene.

The process involved material creation and shader adjustments, alongside a carefully crafted lighting setup using Arnold Renderer to achieve depth, realism, and visual impact.

Each decision, from surface properties to light placement, was made to push the scene toward a convincing, photorealistic result.

Autodesk Maya Arnold Renderer Material Creation Shader Adjustments Lighting Setup Scene Setup
Next Project
Columbia University: 3D Virtual Campus Tour
© 2025 Parmida Azizinejad Motion & 3D Design · New York